STENCYL DISCORD UPDATE
The Discord link and video will be in the next update post.
Writing this made me realize I'm not the most descriptive person, so if you have any questions, let me know, and if you have any other ideas for the project, tell me. It can't really be decided right now, but maybe in the future while I'm working on it more. Think about it, MIT is literally a university with over tens of thousands of dollars in funding, and I'm just a guy sitting at his desk, typing out ideas that could potentially be too grand for my liking and my resources. (Hopefully I don't.) This doesn't mean I'm asking for money, because I'm not, but I'm just letting you know that with the small resources I have, it can be rough. It might be quite a bit of time before I finish this, and at any time, I could just abandon the project. I'm just one dude on the internet, and most of the time I'm busy doing other stuff, so this isn't even the biggest priority I have. Another concern I have right now is the budget. My biggest concern about it right now has to do with legal stuff I'm not gonna get into, but I might be able to get something to work.
Eventually, if I ever get to it, there may be an updated Scratch site where you can upload projects. I might make a channel in the Discord server where you can post project files to download. Also, just to get it out of the way, this 4.0 will most likely only be an editor, but this doesn't mean you can't share projects. I feel like they aren't very significant to be said here, but I'm just letting you know.
STENCYL DISCORD CODE
Code written in Haxe can be compiled to any target Haxe. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode. I recently began brainstorming ideas for improving the image and sound editors. Haxe can build cross-platform applications targeting JavaScript, C++, C, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platforms native capabilities. If you had any confusion, let me know and I will try to elaborate a bit more. I thought about my descriptions of the blocks and wasn't very satisfied, so in the future I might release a demonstration video for the new features. Even though nobody said so, I feel like I didn't explain the functions of blocks very well. I do want this little project to start a bit small, but maybe future updates can include new features. What is Stencyl Stencyl is a game development toolset that allows anyone to create virtually any kind of 2D game without having to write a single line of code (though you can code if you want to). See the announcement on the Stencyl forums. I also appreciate some of the ideas people have given me, for example, suggested adding VR support. Join the Stencyl Discord Server to chat with other Stencyl users about your jam games. Tell me in the comments what initiative I should take. I know of programs like Stencyl and Blockly, and some people think I should do something along those lines, and while I'm not against the idea, I want confirmation from you guys. I'm still debating on whether or not I should do this. Some people had the idea that I shouldn't make it about Scratch, but rather something else entirely. Keep trying with Python but if you want to take smaller steps, try Snap! or Stencyl (which I think costs money.) EDIT: Snap! and Stencyl both use blocks as the central point for programming (Snap! is based off of Scratch and Stencyl being a different company altogether.)I do not recommend Stencyl, as it is a “game maker” and not primarily a block based coding tool.Fake here, I'd like to thank the people who support my idea. C++ and JavaScript are more difficult, but that doesn't mean put less effort. Austinato wrote:Well honestly those programming languages have their own level of difficulty, especially Python being most likely the easiest.